Patch Notes 0.1.7
Player
-Player Camera now looks at Player-Character when they are defeated. The game now restarts after five seconds.
-Fixed instances where the Player Camera could briefly clip into a wall before the anti-clipping system could activate.
Weapons
Exotic Functional Cheat "Shelter in Place" renamed, reworked as "Superweapon":
-Kills grant stacks of 10% damage resistance, up to 8x.
-'E' toggles a single-shot attack that charges by aiming. Inflicts 1000% of Weapon damage per stack.
-Companion Cheat changed to Counterplay.
Exotic Functional Cheat "Off your own Supply" renamed, reworked as "Volant"
-'E' toggles Character flight until toggled off or until Shield is broken.
-Companion Cheat changed to "Wait! Now I'm Ready!".
-Exotic Full Fire Rifle Companion Cheat changed to Inoculated.
-Exotic Functional Cheat "Pay to Win" Lucent cost increased to 30,000 (up from 5,280).
-Non-exotic Weapons' flavor text changes slightly dependent on rarity. All Exotic Weapons' flavor text have changed.
Exotic Weapons now have names:
-Full Fire Rifle_Exotic -> Outstanding Warrant
-Machine Gun_Exotic -> The Dismissal
-Pistol_Exotic -> Apathetic
-Semi Fire Rifle_Exotic -> Mercies
-Shotgun_Exotic -> Viral Shadow
-Single Fire Rifle_Exotic -> Contempt For Fellows
-SMG_Exotic -> Underfoot
Full Fire Rifle:
-Damage increased by 60% to 560 (up from 350)
-Current magazine size reduced to 25 (down from 48)
-Reserve ammo size reduced to 280 (down from 384)
-Range decreased to 50 (down from 70)
Machine Gun:
-Current magazine size reduced to 75 (down from 100)
-Reserve ammo size reduced to 420 (down from 720)
-Effective range decreased to 40 (down from 45)
-Range decreased to 50 (down from 90)
Pistol:
-Damage increased by 100% to 1060 (up from 580)
-Current magazine size reduced to 9 (down from 16)
-Reserve ammo size reduced to 108 (down from 174)
-Fire rate set to 0.15, resulting in slower firing
-Effective range increased to 30 (up from 25)
-Range increased to 40 (up from 35)
-Reload speed set to 0.9, resulting in faster reload
Semi Fire Rifle:
-Damage increased by 60% to 752 (up from 470)
-Effective range increased to 45 (up from 40)
-Range decreased to 60 (down from 80)
Shotgun:
-Damage increased by 170% to 810 (up from 300)
-Fire rate set to 0.75, resulting in slower firing
-Effective range increased to 12 (up from 8)
-Range increased to 20 (up from 15)
Single Fire Rifle:
-Damage increased by 100% to 2088 (up from 1044)
-Current magazine size reduced to 16 (down from 24)
-Reserve ammo size reduced to 80 (down from 192)
-Fire rate set to 0.2, resulting in slower firing
-Range decreased to 70 (down from 80)
SMG:
-Damage increased by 60% to 528 (up from 330)
-Reserve ammo size increased to 350 (up from 312)
-Fire rate set to 0.06, resulting in faster firing
-Effective range increased to 25 (up from 20)
-Reload speed set to 1.25, resulting in faster reloads
-Equipped Grenades now appear on the Player-Character's waist (provided they have at least one grenade of that type).
Enemies
Minor enemy names have changed:
-testEnemy(_Melee, _Range, _Charge) -> Immature (Melee, Range, Charge)
Major enemy names have changed:
-testEnemy(_Pounce, _Jump) -> Mature (Pounce, Jumper)
Boss enemy names have changed:
-testEnemyBoss(_Charge, Melee) -> Replevin (Charger, Gatherer, Ambuscade, Keystone)
-Immature Range Enemies now strafe to their sides, move forward or backward while in combat. They can now move and shoot simultaneously. Ranged attacks can fire a burst of two (by difficulty, up to 7) projectiles with variable cooldowns between volleys.
-Immature Melee Enemies now encircle the Player for a set time before attacking.
-Non-berth Enemies' eyes now glow white when actively attacking as a visual tell.
-Immature Horde enemy max Health increased to 1000 (from 500).
-Replevin Charger, Gatherer graft colors now match their Immature attack type counterparts. Replevin Charger, Gatherer max Health increased to 50,000 (up from 40,000). Max Health increases by 50% per difficulty (up from 30%).
-All bosses' damage increased to 330 (up from 220). All bosses' damage increased by 30% per difficulty (up from 25%).
-Replevin Gatherer boss now commits a melee attack for five seconds after throwing its Lucent cluster, afterwards resetting its state to gather another cluster.
World
-Level 01 Placeholder tram now replaced with Tram palette level assets.
-Level 03 now ends in a boss encounter with the enemy "Replevin Ambuscade".
Campaign has received two new levels:
-Level 04
-Level 05. This level ends in a boss encounter with the enemy "Replevin Keystone".
-Viricide 02 Boss arena enemy spawner count reduced to 3 (down from 4).
Game
-Initiating Campaign or Viricide games now transition to background images while the levels load in the background. Completed games now fade to black. Black screens now fade to gameplay when a game starts.
-Campaign now displays end-game statistics.
-Campaign and Viricide games now use a Checkpoint system that moves Player starting position and restores Key ownerships. The Main Menu's Campaign page now has a Checkpoint slider, allowing missions to be played from a checkpoint (provided that the Player earned the checkpoint first).
-Fixed an issue where game time would continue to increment between scenes.
-Main Menu Campaign page now displays objectives unique to each level.
Files
Get All That Glitters is Gold
All That Glitters is Gold
Engage in Horde combat aboard a quiet space station using RNG-based Weapons.
More posts
- Patch Notes 0.1.6Oct 28, 2025
- Patch Notes 0.1.5Aug 07, 2025
- Patch Notes 0.1.4Jun 17, 2025
- Patch Notes 0.1.3Apr 16, 2025
- Patch Notes 0.1.2Apr 16, 2025
- Patch Notes 0.1.1Apr 16, 2025
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