Patch Notes 0.1.4
Player:
[FIX] The Player now receives downward force when walking off a surface or downward incline.
[Implement] Reconstructed the system that determines what directional force is applied when a Player travels upward, downward, or sideward on a slope. The result is a smoother, and somewhat faster, slope traversal.
Reverted Camera-clipping countermeasure system to original behavior, pushing the camera forward and sideways when detecting a surface that is too close.
[Implement] The Player can now melee attack combatants for heavy damage.
Weapons:
[FIX] Ammo pickups now restore 40% of a Weapon's maximum reserves.
[FIX] Fixed an issue where Inoculated & Wait! Now I'm Ready performed its Health/Shield return calculation on current Health/Shield instead of max Health/Shield, returning dramatically less Health/Shield than intended.
[FIX] Ammo pickups should no longer clip through the floor/ceiling upon spawning.
[FIX] The Line Renderers for Full Fire, Single Fire, and Semi Fire Weapons take after the Shotgun behavior, appearing and disappearing after a quick period.
[Implement] Damage numbers for Weapons now say "Immune" when attacking an invulnerable target.
Enemies:
[FIX] Fixed an issue where Enemies with the Jump attack-style could not be attacked when outside engagement range.
[FIX] Fixed an issue where Enemies could ignore walls when checking whether they can see the Player or not.
Lowered attack force from Charge, Melee, Pounce, and Jump enemies to discourage involuntary wall clipping when a Player is hit.
[FIX] Fixed an issue where the List that tracks living Enemies did not fully clear, tracking more combatants than what currently existed and resulting in a missing reference when all combatants died.
[Implement] Melee attack-style Enemies now enter range, slow their speed for one second, and then attack. Their behavior was altered to allow for a safer melee attack by a Player.
[Implement] Charge attack-style Enemies now enter range, record the Player's last position, and rams that location, pausing for one second before committing another charge. Their behavior was altered to allow for a safer melee attack by a Player.
Game:
[Implement] There is now a Main Menu with options to launch Campaign with tunable Difficulty, launch Viricide with tunable Difficulty, allow for Inventory management (coming soon), display Controls, and to quit the game.
[Implement] There is now a Pause Menu with options to un-pause the game, restart the current level, return to the Main Menu, or to quit the game.
[Implement] DPS numbers now appear to the right of a Weapon's reticle. New numbers appear at the top, and are indented downwards when newer numbers appear.
Campaign Loot drop rate reduced to 7.5% (down from 10%)
Viricide Loot drop rate reduced to 10% (down from 20%)
[FIX] Chests no longer spawn Loot deliverables the moment the game starts.
Adjusted Chest force when spawning Loot Delivery items.
[FIX] Fixed an issue where enemies could not spawn on higher elevations.
Get All That Glitters is Gold
All That Glitters is Gold
Engage in Horde combat aboard a quiet space station using RNG-based Weapons.
More posts
- Patch Notes 0.1.721 days ago
- Patch Notes 0.1.6Oct 28, 2025
- Patch Notes 0.1.5Aug 07, 2025
- Patch Notes 0.1.3Apr 16, 2025
- Patch Notes 0.1.2Apr 16, 2025
- Patch Notes 0.1.1Apr 16, 2025
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